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How to solve Light Up: six deductions, step by step

Solve Light Up by finding squares that are forced, not by trying lanterns to see what happens. Six deductions are enough for every board in Nightwatch. Start with courtyards that have one square left, cross out every square a lantern already lights, then look for dark squares that only one place can light.

Where to start

Read the board before you place anything. A courtyard of a single square is a free lantern: rule 1 says each courtyard holds exactly one, so that square holds it. After each lantern, cross out every square it lights. A crossed-out square can never hold a lantern, and the crosses are what make the next move visible. The first three deductions below come up on most boards; the last three are needed when those run out.

DeductionWhat the app's hint calls itCampaign boards that need itNightly boards that need it
The last squareOnly one square was left to stand on.100%100%
The only lightOnly one square could light a dark one.97.1%79.2%
Already litA lantern was already shining through it.100%100%
One courtyard reaches itOnly one courtyard could light it.85.7%83.7%
It would leave a square darkThat square would leave another dark.48.6%42.7%
It would box in a neighbourThat would box in the next courtyard.24.3%27.8%

1. The last square

When a courtyard has only one square left that could hold a lantern, the lantern goes there. At the start of a board this is a courtyard of one square. Later it is a courtyard whose other squares have all been crossed out.

Before

After

Step 1 Only one square is left in this courtyard, so its lantern goes at row 5, column 1.

Every campaign board and every nightly board in Nightwatch needs this at least once.

2. Already lit

A lantern's light runs along its row and column to the next wall. No square in that light can hold a lantern, because a lantern there would shine on the first one. Cross those squares out straight away.

Before

After

Step 2 The lantern at row 5, column 1 already shines through row 5, column 2, so no lantern can stand there.

You will use this on every campaign and nightly board. It does not place a lantern by itself, but it is what turns a courtyard of three or four open squares into a courtyard of one.

3. The only light

Every square must end up lit. Pick a dark square and ask which squares could still light it: the squares of its own row and column up to the walls, itself included, that are not crossed out. If only one is left, a lantern must stand there.

Before

After

Step 11 The dark square at row 2, column 3 can only be lit from row 2, column 1, so the lantern belongs there.

Sometimes the only square that can light a dark square is the dark square itself. Then the lantern goes on it.

4. One courtyard reaches it

Take a dark square and list every square that could still light it. If all of them belong to the same courtyard, that courtyard's one lantern must be among them, so every other square of that courtyard can be crossed out.

Before

After

Step 11 Every square that could light row 2, column 4 lies in this courtyard, so its lantern is one of them — 1 other square is out.

This is the first deduction that works on a courtyard from the outside: the dark square does not have to be in that courtyard at all.

5. It would leave a square dark

Before you place a lantern, look at what it would cross out. If a lantern on some square would cross out every square that could light some other dark square, that dark square could never be lit. So the lantern cannot go there.

Before

After

Step 16 A lantern at row 5, column 6 would leave row 4, column 4 with nothing able to light it.

This one asks you to look one move ahead. It is needed on 48.6% of the campaign boards and 42.7% of the nightly ones.

6. It would box in a neighbour

The hardest deduction looks at two courtyards at once. If a lantern on some square would light every square a neighbouring courtyard still has, that neighbour would be left with nowhere to stand its own lantern. So the square is out.

Before

After

Step 5 A lantern at row 1, column 8 would shine on every square the neighbouring courtyard has left, so that courtyard would have nowhere to stand — row 1, column 8 is out.

It is needed on 27.8% of the nightly boards. In the campaign it appears only in the last two districts, Old Town and The Long Night.

Classic Light Up: three quick starts

If you play the classic puzzle with numbered walls, the same habits apply, plus three openings:

  • A wall marked 4 has a light on all four sides. Place them first.
  • A wall marked 0 has no light beside it. Cross out its neighbours.
  • When a number equals the open squares around its wall, every one of them holds a light: a 3 against the edge of the grid, or a 2 in a corner.

Using the hints in Nightwatch

Nightwatch's hints are built on these deductions. The first hint names the technique the board is asking for, the second shows the squares it acts on, and neither places a lamp for you. A third can point to one square that has to hold a light and give you the deduction that proves it.

Play tonight's boardGet Nightwatch on Google Play

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Questions

Where do you start a Light Up puzzle?

Start with courtyards of a single square, which must hold their lantern, or in the classic puzzle with walls marked 4 or 0. After every lantern, cross out each square it lights. Those crosses create the next forced move.

Can Light Up be solved without guessing?

Yes, when the puzzle is well made. Every board in Nightwatch can be solved with the six deductions on this page and no guess. We checked all 1,651 boards with the game's own solver.

What is the hardest deduction in Light Up?

In Nightwatch it is the last one on this page: a lantern that would leave a neighbouring courtyard with nowhere to stand. It looks at two courtyards at once, and in the campaign it appears only in the last two districts.

Do the hints in Nightwatch give the answer?

Not at first. The first hint names the technique, the second shows the squares it acts on, and neither places a lamp for you. Only the third points to a square that must hold a light, and it shows why.

Play tonight's boardGet Nightwatch on Google Play

Nightwatch is on Android. On iPhone, play tonight's board here.

Free on Android. A one-time purchase stops every ad.